Search found 19 matches

by Syka
Mon Sep 30, 2024 10:18 pm
Forum: Announcements
Topic: Imperius Reveal Trailer
Replies: 0
Views: 55

Imperius Reveal Trailer

We are finally entering the last step of development.

We already have an opening date and we invite everyone to share a bit of a taste of what is waiting in Imperius.

https://www.youtube.com/watch?v=cruUr7xQ9Us


See you all soon.
by Syka
Sat Jun 29, 2024 11:43 pm
Forum: Announcements
Topic: New round of Suggestions
Replies: 3
Views: 11018

Re: New round of Suggestions

Problem with alchemy (Lilith) They are both a bit easier to make (to take in consideration they are high end items) and the resources will be more widely available with new loot packs (example, all undead creatures will have a chance to drop gravedust) Gatherable reagents (Khalma) Use a blade on the...
by Syka
Sat Jun 29, 2024 12:23 am
Forum: Announcements
Topic: New round of Suggestions
Replies: 3
Views: 11018

Re: New round of Suggestions

Make enemies tone-deaf (Lilith) will no longer affect mobs, hirelings wont be buffed either and this is on purpose, they have no sense of what a good tune is Turn tithing back on (Nok) Tithing is back on, you can get yours in the ankhs and it is required to cast cleric spells Kill the smite! (Lilith...
by Syka
Fri Jun 28, 2024 4:58 pm
Forum: Announcements
Topic: New round of Suggestions
Replies: 3
Views: 11018

Re: New round of Suggestions

Done:
Mage's Ballad is overtuned! (Lilith)
Made it half of what it was (from 10 to 5)

Disguises implemented? (Khalma)
They are in but there are plans to make them even better

More hitpoints from STR? (Khalma)
Hitpoints will be STR + 50 + Buffs
by Syka
Tue Jun 25, 2024 11:04 pm
Forum: Announcements
Topic: New round of Suggestions
Replies: 3
Views: 11018

New round of Suggestions

As I have been saying, things are shaping up nicely and with it systems are being finished. This gives me time to look to all suggestions you did These are the ones that will take priority (not in this order) until the next beta/opening date: Note: If you had a suggestion that was removed it was eit...
by Syka
Tue Apr 23, 2024 1:04 am
Forum: Updates
Topic: THE Update and everything about Imperius
Replies: 0
Views: 8559

THE Update and everything about Imperius

Hello dear player! Why is it taking so long? First of all, let me assure you, Imperius is progressing well, albeit with some delay. It's simply taking a bit longer than anticipated. Now, addressing the out-of-character aspect, I understand that updates have been slower than usual, and I owe everyone...
by Syka
Wed Mar 06, 2024 5:16 pm
Forum: Updates
Topic: Update February 2024
Replies: 0
Views: 7653

Update February 2024

First of all, my apologies for the lack of updates, but in no way did we stop working. We are on what could be the final stretch of development, and today, we started testing the injury system (something I do not wish to open Imperius without) So, updates, from the top of my head these are the main ...
by Syka
Tue Jan 16, 2024 12:05 am
Forum: Announcements
Topic: Heimer the coder
Replies: 0
Views: 16610

Heimer the coder

I am very happy to share that a new soul joins the team. Heimer is joining us as our new coder. He has already been doing great work, so it is more than time to make it offical We are working on something grand to make the world even more dynamic and it is all thanks to his help, so I do mean it whe...
by Syka
Mon Dec 04, 2023 2:59 am
Forum: Announcements
Topic: Imperius Roadmap
Replies: 3
Views: 16491

Re: Imperius Roadmap

Updated
by Syka
Mon Dec 04, 2023 2:49 am
Forum: Updates
Topic: Update November 2023
Replies: 0
Views: 17952

Update November 2023

General Stuff - Status system finished, missing some values that are waiting for the final math - Look command revamped - Descriptions fixed and now save properly - Hunger and thirst gump revamped and added to status - Lots of art & gumps added Map - Alot of improvements and new areas (Bunny has...