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Imperius Roadmap

Posted: Tue Aug 08, 2023 7:35 pm
by Syka
As promised here is our roadmap. This is subject to changes but the overall plan is this one:
The timeline is hard to define as so much is needed, but as soon as we have an idea we will share.


Website
  • Wiki: Skills
  • Wiki: Commands
  • Wiki: Imbuing
  • Wiki: Music creation
  • Wiki: Brewing
  • Wiki: Lockpicking
  • Wiki: Farming
  • Wiki: Artifacts
  • Wiki: Magic schools (booo)
  • Do the rest of the images

Lore
  • Lore of what happend during the time skip
  • Lore gathering of all that happend during previous iteration
  • More lore books that can be found ingame

Map
  • Finish all the islands
  • Finish the gauntlet dungeons
  • Decorate the ocean
  • Update the houses
  • Decorate houses
  • Add missing spawns to the islands and dungeons

Items
  • Rare drop resources (for recipies)
  • Recipicie drops
  • Imperius Artifacts
  • Imperius Item Sets
  • Add all recipe items to their craft skills
  • Streamline loot tables

Systems
  • Character Perks
  • Character Races (all human, divided by geographic area)
  • Permadeath on mobs (add and do the proper math behind it)
  • Character Gump
  • Zone resources
  • Merge Stealth+Hiding
  • Lockpicking on player houses
  • Locksmithing
  • Merge Inscription+Cartography
  • Merge Remove trap+Lockpick
  • Improve Camping
  • Balance animal taming (will be a support skill, just for flavor)
  • Remove skills (begging + bushido + chivalry + herding + mysticism + ninjitsu + spellweaving + veterinary + Taste ID + Discordance + Peacemaking + Provocation + animal lore + forensic evaluation + )
  • Make drugs useful
  • Balance new magic systems
  • Injury system

Re: Imperius Roadmap

Posted: Wed Sep 13, 2023 7:10 pm
by Syka
Updated.
Green for completed.

Re: Imperius Roadmap

Posted: Thu Oct 05, 2023 1:07 am
by Syka
Updated

Re: Imperius Roadmap

Posted: Mon Dec 04, 2023 2:59 am
by Syka
Updated