Update September 2023
Posted: Thu Oct 05, 2023 1:05 am
General Stuff
- A lot of scripts cleanup (important for future development)
- Bug fixes on death system
- Character backgrounds update for implementation
- Hiding and Stealth merge, they now both use hiding
- Vendor gump - You now get a buy/sell gump when you double click vendors
- Mobile creation system to speed up the creation of new npc/spawns
Doors & Locks
- Locksmithing implementing (create lock kits to add and remove locks from house doors)
- Lockpicking can now be used in player owned houses
- Lockpicking has now a little game where you have to choose the pins to pick
- Door traps implemented
Systems
- Mail System (using scribing is now possible to create letters and send them using the mail boxes)
- Command to empty liquid containers
- Guard faction and gm control over Faction - Guards are now a faction and will react to your stance towards them (hostile - suspicious - neutral - ally) framework for future factions
- A lot of scripts cleanup (important for future development)
- Bug fixes on death system
- Character backgrounds update for implementation
- Hiding and Stealth merge, they now both use hiding
- Vendor gump - You now get a buy/sell gump when you double click vendors
- Mobile creation system to speed up the creation of new npc/spawns
Doors & Locks
- Locksmithing implementing (create lock kits to add and remove locks from house doors)
- Lockpicking can now be used in player owned houses
- Lockpicking has now a little game where you have to choose the pins to pick
- Door traps implemented
Systems
- Mail System (using scribing is now possible to create letters and send them using the mail boxes)
- Command to empty liquid containers
- Guard faction and gm control over Faction - Guards are now a faction and will react to your stance towards them (hostile - suspicious - neutral - ally) framework for future factions