Update February 2024

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Syka
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Update February 2024

Post by Syka »

First of all, my apologies for the lack of updates, but in no way did we stop working.

We are on what could be the final stretch of development, and today, we started testing the injury system (something I do not wish to open Imperius without)

So, updates, from the top of my head these are the main ones (plus more map and decoration)

Mobs/Npcs
All pirate npcs revamped
All brigand npcs revamped
Kaldar + his buddies revamped
Our first world boss is in, Primordial Lich + his minions are in
All loots were changed to make sense in our economy

Systems
Item ID was recreated, it's now needed to see magical properties of item. It works on armor, weapons and jewelery
New special attacks animations
Lots of balance to the magic schools
Injury system on ko implemented (still needs testing)
Crafting fixed and balanced across the board with the new craft resources
PD base created + necessary gumps
Laydown + Sleep command
Command for staff to approve players + gump and notification for player when approved
Treasure hunting revamped and fixed to work with our skills
New mining system by zone
Bunch of beta commands to help test

Fixes
All weapons should now be fixed
Npc speeds fixed (an old issue)
Centred fix (the plate where the map is created, this will be a huge help to push more map content)
Shipping papers were fixed so you cant create a million characters at the same time
Fixed bug with magic restrictons and spell macros
Elven items check removed
Music fixes and unlocking of commands

Character creation typos
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