Second Month Feedback

Important announcments that keep you in the know
Post Reply
User avatar
Syka
Admin
Posts: 25

Second Month Feedback

Post by Syka »

Hello Everyone,
First and foremost, thank you all for taking the time to fill out the form and provide us with valuable feedback. We deeply appreciate the insights from both those who continue to play and support Imperius, as well as those who have decided it’s not the right place for them at this time. Your input helps us shape a better experience for everyone.

A Quick Clarification on Changes & Balancing
I want to be very clear—no changes are ever directed at any individual player. However, balancing is an ongoing process. Just because a system or skill has been in a certain state for a while—especially if it’s clearly broken—doesn’t mean it will stay that way indefinitely. It simply means we haven’t gotten to it yet. And, as always, we provide warnings before implementing significant changes.
Balancing adjustments are not personal attacks; they are necessary to maintain a fair and enjoyable experience for everyone. Every change is carefully planned and thought out—never made impulsively unless addressing an obvious exploit. We want this to be crystal clear for all players.

The Heart of Imperius: Active Staff & A Living World
On a more personal note, we are thrilled to see that most players appreciate the active presence of the staff. From day one, our goal has been to ensure that Imperius remains a dynamic and engaging world. While some systems may currently be incomplete or unbalanced, we are committed to improving and expanding them. A shard without active staff is nothing more than a husk, and that is something we will never allow Imperius to become.

Now, Let’s Address Your Main Concerns

1. Lack of Diversified Loot
We completely agree! We are in the process of revamping loot tables to introduce more exciting and unique drops. Hunting should feel rewarding, and finding loot should be thrilling—not just piles of junk, coins, and generic resources. Expect more variety and special items coming soon!

2. Mob Difficulty & Combat Balancing
We've analyzed your feedback and taken a deep dive into the code. It’s clear that high weapon skills on many mobs create frustratingly long fights where players just keep missing attacks. That’s not fun. We will be making adjustments across the board to ensure combat feels engaging and balanced.

3. Mobs Running Away at Unrealistic Speeds
We’re tackling this in two ways:
• Mobs without real intelligence or a sense of fear will no longer flee at all.
• Mobs that do run away will now do so at half their normal walking speed—they are injured, after all.

4. The Map Feels Small
Exploration is a huge part of Imperius, and we know that adventurers (or rather, convicts) are hungry for more. All we’ll say for now is… stay tuned!

5. Content Expansion
A major content update is on the horizon! We’ve been adding new art and assets in preparation, and soon, crafting will receive a significant expansion. This includes improvements to existing items used in skills like fishing and cooking, as well as long-overdue additions such as the Apothecary system.

6. The Gods’ Gift Shop
You’re absolutely right—the shop needs a revamp. We’re making major improvements to ensure it offers meaningful, exciting rewards while also clarifying how to earn points and what each action grants. The Gift Shop will soon become an integral part of Imperius, not just a side feature.

Other Major Concerns
Some issues raised left us a bit puzzled, and we’d love to hear more directly from you so we can properly address them.

1. Skill Gain: Too Easy or Too Hard?
Some players feel skill gain is too fast and lacks challenge, while others believe it’s too slow and frustrating. Clearly, opinions are divided. Let’s discuss and find a balance that works for the majority.

2. GM Interaction & Repercussions for Actions
We’ve heard reports that some players are “afraid” to take certain actions because they believe the staff will punish them. This is surprising to us, as it’s never our intention to arbitrarily penalize players. Imperius is a harsh world—not a hand-holding experience—but we don’t issue punishments just because. If there is a specific reason for this perception, we want to understand it and address it.

To ensure open communication, we will be setting up a discussion with the Staff in the coming days where all players are welcome to bring their questions and suggestions. More details on this will be announced soon!


Once again, thank you all for your continued engagement and support. Your feedback is invaluable, and together, we’ll keep making Imperius a better and more immersive experience.
Post Reply