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kopermadeath [2024/09/10 10:05] – created sykakopermadeath [2024/10/26 10:16] (current) syka
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-Knockout & Permanent Death+Knockout & Permanent Death\\ 
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 +This system is a Knockout (KO) and Injury system that changes what happens to players when they "die" or get defeated. Instead of being completely dead and needing to be resurrected, players enter a knockout state, with the potential for temporary or even permanent consequences. Here’s an overview of how it works: 
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 +<fc #ffa500>Knockout vs. Death:</fc>\\ 
 +When a player takes fatal damage, they don't instantly die. Instead, they’re knocked out and enter a KO state. 
 +During KO, the player is unable to act (as if they were dead) and must wait on a timer to get back up. 
 +A countdown timer shows the KO duration, which varies based on how many times the player has been KO’d before. The more often they get KO'd, the longer the timer lasts. 
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 +<fc #ffa500>Permanent Death:</fc>\\ 
 +There's a small chance that a KO could lead to a permanent death, especially if defeated by stronger creatures. 
 +__To note that only monsters with red names have a chance to perma kill a player, all others with grey and blue names won't do it, they will simply KO and apply injuries.__ 
 +The system rolls a random number to determine if the player should be permanently killed, with higher chances if they've been knocked out multiple times or have previous injuries. 
 +This death is final, and the player is removed from the game. 
 + 
 +<fc #ffa500>Injuries:</fc>\\ 
 +When a player is knocked out but not permanently killed, they might wake up with an injury. 
 +Injuries can be minor or major. Minor injuries are less severe but can evolve into major injuries if a player gets KO’d repeatedly. 
 +The system randomly assigns injuries to different parts of the body (like a sprained neck or broken arm). 
 +If a minor injury becomes major, it means the injury is getting worse and can impact the player more seriously. 
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 +<fc #ffa500>Injury Recovery:</fc>\\ 
 +After being KO’d, players can recover over time. Special items or abilities might also help reduce recovery time or prevent injuries from worsening. 
 +Once fully recovered, some minor injuries might heal on their own, but major injuries require additional effort or resources to fully heal. 
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 +<fc #ffa500>Hunger and Thirst Impact:</fc>\\ 
 +The KO and injury chance is also affected by the player’s hunger and thirst levels. 
 +Low hunger or thirst makes players weaker, increasing the chance of injuries after a KO. 
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 +<fc #ffa500>Revival Location:</fc>\\ 
 +After a permanent death or a KO, players can reappear in specific locations. Permanent deaths send them to a far-off location to signify the end of their journey. 
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 +In summary, this system creates a more dynamic and realistic experience, where "death" isn’t necessarily the end but a series of consequences—like injuries, longer KO times, and potentially permanent death—that make survival and healing essential. 
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kopermadeath.1725984331.txt.gz · Last modified: 2024/09/10 10:05 by syka