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kopermadeath [2024/10/26 10:14] – syka | kopermadeath [2024/10/26 10:16] (current) – syka | ||
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- | This system is a Knockout (KO) and Injury system that changes what happens to players when they " | + | This system is a Knockout (KO) and Injury system that changes what happens to players when they " |
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When a player takes fatal damage, they don't instantly die. Instead, they’re knocked out and enter a KO state. | When a player takes fatal damage, they don't instantly die. Instead, they’re knocked out and enter a KO state. | ||
- | During KO, the player is frozen, hidden, and unable to speak or act. | + | During KO, the player is unable to act (as if they were dead) and must wait on a timer to get back up. |
A countdown timer shows the KO duration, which varies based on how many times the player has been KO’d before. The more often they get KO'd, the longer the timer lasts. | A countdown timer shows the KO duration, which varies based on how many times the player has been KO’d before. The more often they get KO'd, the longer the timer lasts. | ||