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kopermadeath [2024/10/26 10:14] sykakopermadeath [2024/10/26 10:16] (current) syka
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-This system is a Knockout (KO) and Injury system that changes what happens to players when they "die" or get defeated. Instead of being completely dead and needing to be resurrected, players enter a knockout state, with the potential for temporary or even permanent consequences. Here’s an overview of how it works, simplified for players:+This system is a Knockout (KO) and Injury system that changes what happens to players when they "die" or get defeated. Instead of being completely dead and needing to be resurrected, players enter a knockout state, with the potential for temporary or even permanent consequences. Here’s an overview of how it works:
  
 <fc #ffa500>Knockout vs. Death:</fc>\\ <fc #ffa500>Knockout vs. Death:</fc>\\
 When a player takes fatal damage, they don't instantly die. Instead, they’re knocked out and enter a KO state. When a player takes fatal damage, they don't instantly die. Instead, they’re knocked out and enter a KO state.
-During KO, the player is frozen, hidden, and unable to speak or act.+During KO, the player is unable to act (as if they were dead) and must wait on a timer to get back up.
 A countdown timer shows the KO duration, which varies based on how many times the player has been KO’d before. The more often they get KO'd, the longer the timer lasts. A countdown timer shows the KO duration, which varies based on how many times the player has been KO’d before. The more often they get KO'd, the longer the timer lasts.
  
kopermadeath.1729959262.txt.gz · Last modified: 2024/10/26 10:14 by syka