using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { public class @@Unique Name@@ : @@Base Type@@ { [Constructable] public @@Unique Name@@() : base( @@AI Type@@, @@Fight Mode@@, 15, 1, 0.1, 0.2 ) { Name = "@@Name@@"; Title = "@@Title@@"; //head AddItem( new @@Head@@() { Hue = 2703 }); //torso AddItem( new @@Torso@@() { Hue = 2703 }); //arms AddItem( new @@Arms@@() { Hue = 2703 }); //legs AddItem( new @@Legs@@() { Hue = 2703 }); //gloves AddItem( new @@Hands@@() { Hue = 2703 }); //neck AddItem( new @@Neck@@(2689) ); //weapon AddItem( new @@Weapon@@() { Hue = 2703 }); public @@Unique Name@@(Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }