using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles;

namespace Server.Mobiles {

public class BlackbottomPirate  : BaseCreature
{ 
	[Constructable] 
	public BlackbottomPirate () : base( AIType.AI_Melee, FightMode.None, 15, 1, 0.1, 0.2 ) 
	{
          Name = "an blackbottom pirate";
		Title = "Blackbottom Pirate"; 
          //head
		AddItem( new SkullCap() { Hue = 2703 });
          //torso
		AddItem( new LeatherChest() { Hue = 2703 });
          //arms
		AddItem( new BaseCreature() { Hue = 2703 });
          //legs
		AddItem( new LeatherLegs() { Hue = 2703 });
          //gloves
		AddItem( new LeatherGloves() { Hue = 2703 });
          //neck
		AddItem( new LeatherGorget(2689) );
          //weapon
		AddItem( new BroadSword() { Hue = 2703 });
	public BlackbottomPirate (Serial serial ) : base( serial ) 
	{ 
	} 
	public override void Serialize( GenericWriter writer ) 
	{ 
		base.Serialize( writer ); 
		writer.Write( (int) 0 ); // version 
	} 
	public override void Deserialize( GenericReader reader ) 
	{ 
		base.Deserialize( reader ); 
		int version = reader.ReadInt(); 
	} 
} 

}