using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles;
namespace Server.Mobiles {
public class BlackbottomPirate : BaseCreature {
[Constructable] public BlackbottomPirate () : base( AIType.AI_Melee, FightMode.None, 15, 1, 0.1, 0.2 ) { Name = "an blackbottom pirate"; Title = "Blackbottom Pirate";
//head AddItem( new SkullCap() { Hue = 2703 }); //torso AddItem( new LeatherChest() { Hue = 2703 }); //arms AddItem( new BaseCreature() { Hue = 2703 }); //legs AddItem( new LeatherLegs() { Hue = 2703 }); //gloves AddItem( new LeatherGloves() { Hue = 2703 }); //neck AddItem( new LeatherGorget(2689) ); //weapon AddItem( new BroadSword() { Hue = 2703 });
public BlackbottomPirate (Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer );
writer.Write( (int) 0 ); // version }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader );
int version = reader.ReadInt(); } }
}