using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles;

namespace Server.Mobiles {

public class @@Unique Name@@ : @@Base Type@@
{ 
	[Constructable] 
	public @@Unique Name@@() : base( @@AI Type@@, @@Fight Mode@@, 15, 1, 0.1, 0.2 ) 
	{
          Name = "@@Name@@";
		Title = "@@Title@@"; 
          //head
		AddItem( new @@Head@@() { Hue = 2703 });
          //torso
		AddItem( new @@Torso@@() { Hue = 2703 });
          //arms
		AddItem( new @@Arms@@() { Hue = 2703 });
          //legs
		AddItem( new @@Legs@@() { Hue = 2703 });
          //gloves
		AddItem( new @@Hands@@() { Hue = 2703 });
          //neck
		AddItem( new @@Neck@@(2689) );
          //weapon
		AddItem( new @@Weapon@@() { Hue = 2703 });
	public @@Unique Name@@(Serial serial ) : base( serial ) 
	{ 
	} 
	public override void Serialize( GenericWriter writer ) 
	{ 
		base.Serialize( writer ); 
		writer.Write( (int) 0 ); // version 
	} 
	public override void Deserialize( GenericReader reader ) 
	{ 
		base.Deserialize( reader ); 
		int version = reader.ReadInt(); 
	} 
} 

}