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mobs:asdf

using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles;

namespace Server.Mobiles {

public class asdf : BaseCreature
{ 
	[Constructable] 
	public asdf() : base( AIType.AI_Mage, FightMode.Closest, 15, 1, 0.1, 0.2 ) 
	{
          Name = "asdf";
		Title = "sdf"; 
          //head
		AddItem( new @@Head@@() { Hue = 2703 });
          //torso
		AddItem( new LeatherChest() { Hue = 2703 });
          //arms
		AddItem( new BaseCreature() { Hue = 2703 });
          //legs
		AddItem( new LeatherLegs() { Hue = 2703 });
          //gloves
		AddItem( new LeatherGloves() { Hue = 2703 });
          //neck
		AddItem( new LeatherGorget(2689) );
          //weapon
		AddItem( new AssassinSpike() { Hue = 2703 });
	public asdf(Serial serial ) : base( serial ) 
	{ 
	} 
	public override void Serialize( GenericWriter writer ) 
	{ 
		base.Serialize( writer ); 
		writer.Write( (int) 0 ); // version 
	} 
	public override void Deserialize( GenericReader reader ) 
	{ 
		base.Deserialize( reader ); 
		int version = reader.ReadInt(); 
	} 
} 

}

mobs/asdf.txt · Last modified: 2024/01/15 09:30 by heimer