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xmltemplate

<Spawns>

<Points>
  <Name>Spawn1</Name>
  <UniqueId>Blah-684933670c46</UniqueId>
  <Map>Trammel</Map>
  <X>627</X>
  <Y>870</Y>
  <Width>10</Width>
  <Height>10</Height>
  <CentreX>634</CentreX>
  <CentreY>885</CentreY>
  <CentreZ>0</CentreZ>
  <Range>5</Range>
  <MaxCount>2</MaxCount>
  <MinDelay>5</MinDelay>
  <MaxDelay>10</MaxDelay>
  <DelayInSec>False</DelayInSec>
  <Duration>0</Duration>
  <DespawnTime>0</DespawnTime>
  <ProximityRange>-1</ProximityRange>
  <ProximityTriggerSound>500</ProximityTriggerSound>
  <TriggerProbability>1</TriggerProbability>
  <InContainer>False</InContainer>
  <MinRefractory>0</MinRefractory>
  <MaxRefractory>0</MaxRefractory>
  <TODStart>0</TODStart>
  <TODEnd>0</TODEnd>
  <TODMode>0</TODMode>
  <KillReset>1</KillReset>
  <ExternalTriggering>False</ExternalTriggering>
  <SequentialSpawning>-1</SequentialSpawning>
  <AllowGhostTriggering>False</AllowGhostTriggering>
  <AllowNPCTriggering>False</AllowNPCTriggering>
  <SpawnOnTrigger>False</SpawnOnTrigger>
  <SmartSpawning>False</SmartSpawning>
  <TickReset>False</TickReset>
  <Team>0</Team>
  <Amount>1</Amount>
  <IsGroup>False</IsGroup>
  <IsRunning>True</IsRunning>
  <IsHomeRangeRelative>True</IsHomeRangeRelative>
  <Objects2>dragon/bodyvalue/20/dex/130:MX=2:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=6:SB=1:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>

</Spawns>

xmltemplate.txt · Last modified: 2024/01/22 08:56 by heimer