.:General Info
.:Systems
.:Items
.:Skills
.:General Info
.:Systems
.:Items
.:Skills
<Spawns>
<Points> <Name>Spawn1</Name> <UniqueId>Blah-684933670c46</UniqueId> <Map>Trammel</Map> <X>627</X> <Y>870</Y> <Width>10</Width> <Height>10</Height> <CentreX>634</CentreX> <CentreY>885</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>2</MaxCount> <MinDelay>5</MinDelay> <MaxDelay>10</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>-1</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>-1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <TickReset>False</TickReset> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>dragon/bodyvalue/20/dex/130:MX=2:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=6:SB=1:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points>
</Spawns>